In my evaluation about my final major project I have kept an eye on everything that I have done throughout this project. I found the research in this project quite enjoyable because I got to find out dance machines work and also how they were made and also how they were put together. When I was researching this it inspired me to make my own version of the game as my final major project. I also enjoyed researching other peoples Final major projects and finding out what inspired them and how they came up with there ideas and how they processed them into making there final major projects.
I also liked doing the whole of the project because it was different to the other projects that we have done in college because we had to present it to the public at the riverfront. Some disadvantages of doing this project was checking if the coding was working and also if I had the right coding to make it work. For example I coded my Adobe Director game one day and the next day the coding decided not to work at all, this meant that I had to re code it to make it all work again. Even though I was happy with the look of my Adobe Director game, I think that I could of spent more time making and designing the visuals. I could of spent more time designing the skeleton artwork and the background to go with it.
I spent most of time trying to code and find the right coding that would work with Adobe Director. The pressure pads that I made myself were good and was all functioning well on the night of the show. Another Disadvantage was doing the research for the coding, I found this not as interesting as the dance machine research because it the coding was mostly all the same so it was like researching the same coding most of the time.
I feel like i spent more of time researching how to do coding and dance machine research that I didn't leave enough time for the actual physical side of the project which was making the game for the show. I spent some of the time making the pressure pads but I could of spent more time making them because i rushed making them, if I didn't spend more time researching and more time making pressure pad they would of turned out better even though I was happy with the outcome of the pressure pads that I made. I also spent more time on the research side of things that I didn't leave enough time making everything as good as I wanted it to be. As I know for next time I know that I will need to spend just as much tie making the game as of the research side of things.
The first night of the show went really well and my game and pressure pads were all working well. I though my stall and the outcome of my game was good. When people asked me what they had to do for my game, I just said said on the coloured pressure pads and find out what will happen. When they stood on my pressure pads they saw that a skeleton would appear on the screen linking with the same colour pressure pad. After they finished testing all of the coloured pressure pads they thought it was a good idea. They also asked me how I made it and what program and how they could make it themselves. I explained how they could make there own pressure pads and what programme and coding they would need. I had a few kids like my game more that other people because they thought it was cool that they stood on my pressure pad something would appear on the screen. The first night of the show was the main one because loads of people turned up to the event to try what we made and to see what we did. The other nights of the shows wasn't as good as the first night because about ten people turned up throughout the remaining days of the show. So we spent most of the time then waiting for people to turn, and when people did turn up we had to get ready quickly and to set up again.
Overall I thought I did really well with this project because I put a lot of effort into the project itself. Even though I had some glitches in the project I would do it all over again making sure that I spent more time making the game, even though I had a working game to present for the show and as for the show I though it was good to do because it gave you experience for future events and shows. It also shows what you have to go through in the working world to get your product/project out to the public.
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